Combat Skills
11 ways to fight and survive
Overview
Combat skills are leveled by dealing damage, taking damage, or surviving falls. They offer Damage, Critical Chance, Lifesteal, and Block rewards.
Weapon Skills
Swords
Longswords and one-handed swords. Balanced damage and crit bonuses.
Daggers
Daggers, claws, kunai. High crit chance, fast attacks, strong lifesteal.
Polearms
Spears and halberds. Reach weapons with balanced offense/defense.
Staves
Bo staffs and melee staves. THE mana class - massive mana potential (360+).
Axes
Axes and battleaxes. High raw damage, good health bonuses.
Blunt
Clubs and maces. Highest raw damage (+14%), highest health (+28%).
Archery
Bows, crossbows, wands, guns, bombs. High mana for spellcasters (290+).
Unarmed
Fighting without weapons. Balanced offensive rewards.
Defensive Skills
Block
Leveled by taking damage from any source. Offers Block, Health, and Fall Reduction.
Taming
Leveled by taming and bonding with creatures. (Coming soon - trigger not yet implemented)
Acrobatics
Leveled by surviving fall damage. Specializes in Fall Reduction (up to 60%) and Stamina.
Material Tiers
Weapon material affects XP earned per hit:
| Tier | Materials | XP |
|---|---|---|
| Common | Crude, Copper, Tribal | 5-6 |
| Uncommon | Iron, Bronze, Scrap | 7-9 |
| Rare | Cobalt, Adamantite, Thorium | 20-32 |
| Epic | Mithril, Onyxium | 45-55 |
| Legendary | Flame, Void, Spectral | 55-70 |
Skill Tree Rewards
Combat skills offer:
- Damage - Deal more damage
- Critical Chance - Chance for 1.5x damage
- Lifesteal - Heal on hit
- Block - Take less damage
- Health - More survivability
- Mana - For magical combat (Staves, Archery)
Combat Notifications
Toggle combat effect notifications in Settings:
- Critical! (x1.5) - Critical hit triggered
- +X.X - Lifesteal heal amount
- Blocked X% - Damage reduction