Patch Notes

Browse all version updates

User-friendly patch notes for each release. For the full developer changelog with technical details, see the Developer Changelog.

v1.5.0

Latest

A companion-scaling, HUD, and quest update. Each character gains an overall Power Level that the new standalone MMO Mob Scaling mod uses to scale open-world enemies to your build, the on-screen quest

v1.4.4

A fix for the quest tracker saying its five-quest limit was full when it was not, a fix for the admin Skill Tree customization page crashing when you opened it, and a fix for passive abilities showing

v1.4.3

Two fixes for bounties you have already accepted: you can now drop one from the Quests menu, and you can always collect a finished one even after it rotates off the board.

v1.4.2

A hotfix for a quests-menu crash, a sweep of the same crash across several other menus, and a fix for companion mods that read your MMO skill data.

v1.4.1

A hotfix for a skills-menu crash and a few buttons that showed a raw placeholder instead of a number.

v1.3.2

Command rewards (XP, currency) now reach players in other worlds and offline players, instead of silently failing.

v1.3.1

The Adventurer's Guide spawns only in your main world by default, with a clearer Help button across the menus.

v1.3.0

Colored floating text for crits and level-ups, an Adventurer's Guide at world spawn with a guided welcome, rotating Bounty Boards and a Token Shop with an XP Exchange, and menu polish.

v1.2.0

A new Taming skill, finer control over reward popups, and a translations rework, plus three bug fixes.

v1.1.6

Three new notification toggles in Settings for trimming popup noise.

v1.1.5

Adds Content Packs - extend MMO Skill Tree with a drop-in .zip of JSON. No coding required, and creators can share their content with any server. Also verified and declared compatible with Hytale Upda

v1.1.0

The largest release since v0.10. Three new player-facing systems land together - Currencies, Ability Mastery, and a Stat Source Breakdown page - plus a full SFX palette for reward feedback. The master

v1.0.5

Mark of Death is back at Daggers Lv 33, and a new Magic Lv 47 choice lets you tune how your Arcane Missiles spell behaves.

v1.0.4

A new consumable scroll for resetting a single skill of your choice via a picker UI, plus a configurable rested XP system.

v1.0.3

Two follow-on hardening tweaks for the placed-block XP guard shipped in 1.0.2, plus a modder-friendly fallback for routing custom weapons to a combat skill.

v1.0.2

A Settings menu hotfix, a placed-block exploit patch, and a new fishing-mod integration.

v1.0.1

Casting rework, plus a sweep of admin and skill-tree fixes. The legacy keys-7/8/9 mode is gone - active abilities now fire from two parallel input paths (keyboard ability keys _and_ matching cast item

v1.0.0

The 1.0 release. Active abilities ship for the first time - the plugin previously granted only passive stat rewards. Top-level additions:

v0.16.1

- Acrobatics overhaul - trains as you actually move now (sprint, swim, safe landings, dangerous-fall survives) instead of farming fall damage. Fall reduction stacks past 90% across Acrobatics / Unarme

v0.16.0

- Achievements - WoW-style long-term progression. ~200 defaults across Combat / Gathering / Crafting / Exploration / Misc, plus per-skill leveling chains (Novice → Master). Tracks silently as you play

v0.15.0

- Combo Finisher Damage rewards built into every melee skill tree (Swords, Daggers, Polearms, Staves, Axes, Blunt, Unarmed). Per-weapon combo pacing - Axes finish every 2nd hit, Swords every 3rd, othe

v0.14.3

- Player-specific level caps via permission node - restrict an individual player's max level per skill (or globally). Per-skill nodes override the all wildcard

v0.14.2

- Quests can reset other quests on completion - resetsOnComplete lets a "weekly master" quest reset a group of dailies

v0.14.1

- "Monster Slayer" daily quest - slay 30 hostile mobs for +3,500 Acrobatics + 3,500 Defense XP; auto-accept, 24h cooldown

v0.14.0

- Mob Drop Commands - per-mob command-based drops with multiple independent pools (chance, delay, notification, elite-tier filtering, {player} / {mob} / {tier} placeholders). Built-in defaults: 5% / 2

v0.13.4

- Notification batching for combat / XP / luck during rapid combat or gathering - values accumulate over a configurable window (default 1000 ms; tunable 100-5000 ms) instead of spamming one popup per

v0.13.3

- NPC Quest System - quests bound to specific NPCs, hidden from the main quest log until accepted via NPC interaction. Dedicated two-panel UI with per-objective dialogue text supporting headers, bold,

v0.13.2

- SimpleEnchantments integration - enchanting items awards Enchanting XP scaled to enchantment level. ENCHANTING gets a full 10-tier mana-focused skill tree

v0.13.1

- Dedicated Elite Mobs section in the Admin Dashboard with a separate Nameplates toggle

v0.13.0

- Elite Hostile Mobs - tiered system (default Rare / Elite / Legendary) where hostile mobs randomly spawn with boosted HP, damage, and damage resistance. On-spawn rolling, allow / deny lists, per-mob

v0.12.1

- Boost Activation Command - run a custom command (Discord webhook, log entry, broadcast) every time any XP boost is activated. Filters by scope (all / global / personal) with {player} / {multiplier}

v0.12.0

- Skill icons on XP page cards and notifications for every skill; dropdowns replace button selectors across admin pages

v0.11.x

- Magic & Artillery - two new combat skills split from Archery, with full skill trees, mastery capes, XP tokens, and item level requirements

v0.10.x

- Fishing skill - 18+ aquatic mob types, HyFishing integration, mastery cape, full skill tree

v0.9.0

- 4 combat XP modes - Damage (1:1), Damage+Kill (hybrid, new default), Per-Hit, Kill-Only

v0.8.x

- Quest system with 8 objective types, hidden quests, search/filters, and auto-generated defaults