Reward Types

10 different reward types to build your character

Overview

Skill tree rewards are permanent bonuses that enhance your character. There are 10 different reward types, each tailored to specific skill categories.

All Reward Types

TypeEffectOffered By
Bonus XPGain more XP from actionsAll skills
Max HealthPermanently increase health poolAll skills
Max StaminaPermanently increase stamina poolGathering, Block, Acrobatics
Max ManaPermanently increase mana poolStaves (primary), Archery, Crafting
DamageDeal more damage with attacksCombat skills
BlockTake less damage from hitsBlock, Gathering skills
Critical ChanceChance for 50% bonus damageCombat skills
LifestealHeal when dealing damageCombat skills
LuckChance for bonus resourcesGathering skills
Fall ReductionTake less damage from fallsAcrobatics, Block

Stat Rewards

Max Health

Increases your maximum health permanently. Applies via Hytale's EntityStatMap system.

  • Typical values: +5 to +30 health per reward
  • Stacks additively from multiple sources
  • Reapplied automatically on config updates

Max Stamina

Increases your maximum stamina. Base stamina is 10, so rewards are scaled appropriately.

  • Typical values: +1 to +3 stamina per reward
  • Early tiers: +1, Mid tiers: +2, Master tier: +3

Max Mana

Increases your maximum mana. Players start with 0 mana by default.

  • Staves skill offers the most mana (360+ potential)
  • Archery offers high mana for spellcasters (290+)
  • Physical combat skills offer minimal mana

Combat Rewards

Combat Targeting

Combat rewards (Damage, Critical, Lifesteal) can be configured to apply to specific weapon types:

TargetApplies To
ALLAll combat (default, backward compatible)
MELEESwords, Daggers, Polearms, Staves, Axes, Blunt, Unarmed
RANGEDArchery (bows, wands, guns)
MAGICMagic abilities
IndividualSpecific skill (e.g., SWORDS, DAGGERS)

High-tier rewards (Tiers 8-9) offer "All Combat" bonuses as alternatives to skill-specific bonuses.

Damage

Multiplies your outgoing damage.

  • Typical values: +2% to +10% per reward
  • Applied in CombatDamageEventSystem before damage calculation
  • Can target specific weapons via combatTarget in config

Block (Defense)

Reduces incoming damage from all sources.

  • Typical values: +2% to +10% per reward
  • Capped at 90% maximum total reduction
  • Named "Block" to distinguish from Hytale's built-in defense

Critical Chance

Chance to deal 1.5x damage on attacks.

  • Typical values: +3% to +15% per reward
  • Combat notification shows "Critical! (x1.5)"

Lifesteal

Heals you for a percentage of damage dealt.

  • Typical values: +2% to +10% per reward
  • Combat notification shows green "+X.X" heal amount

Utility Rewards

Bonus XP

Multiplies XP gains for the associated skill.

  • Typical values: +5% to +20% per reward
  • Stacks multiplicatively with multiple bonuses
  • Display shows specific skill: "+5% Mining XP"

Luck

Chance for bonus resources when gathering.

  • Typical values: +3% to +15% per reward
  • Triggered on block breaks and item pickups
  • Bonus item determined by luck loot table
  • Display shows specific skill: "+5% Mining Luck"

Fall Damage Reduction

Reduces damage taken from falls.

  • Acrobatics specializes in this (up to 60%)
  • Capped at 90% maximum total reduction

Skill Category Themes

CategoryPrimary Rewards
GatheringLuck, Stamina, Block, Bonus XP
Physical CombatDamage, Crit Chance, Lifesteal, Health
Magical CombatMana, Damage, Crit Chance
BlockBlock, Health, Fall Reduction
AcrobaticsFall Reduction, Stamina, Block
ProductionBonus XP, Health, Stamina, Mana