v0.4.0 Patch Notes

What's new in v0.4.0

New Features

  • Skill Tree Scrolling - Skill tree UI now scrolls when there are many tiers
  • XP Progress Bar - Skill tree header shows progress bar to next level with "current / needed" XP format
  • STAT_MANA Reward - New reward type for increasing maximum mana
  • Complete 10-Tier Reward Redesign - All 16 skills now have 10 tiers of rewards (Lv 5, 10, 15, 20, 30, 40, 50, 65, 75, 100)

Mana System Design

Players start with 0 mana - it must be earned through skill tree choices. Each skill class has a distinct mana identity:

  • Staves - THE mana class (360+ max mana potential). Bo staff masters channel mystical energy
  • Archery - High mana (290+) for wand and spellbook users
  • Crafting - Moderate mana (305) for enchanting and magical item creation
  • Block/Harvesting - Low mana (65-180) for survivability or nature attunement
  • Physical Combat (Swords, Daggers, Axes, Blunt, Polearms) - Minimal mana (15-38). Warriors rely on steel, not sorcery
  • Gathering (Mining, Woodcutting, Excavation) - Minimal mana (23-38). Laborers focus on physical prowess
  • Acrobatics/Building - Zero mana. Pure physical disciplines focused on stamina

Tier Structure

| Tier | Level | Choices | Required |

| ---- | ----- | ------- | -------- |

| 0-1 | 5-10 | 2 | 1 |

| 2-3 | 15-20 | 3 | 1 |

| 4-5 | 30-40 | 4 | 2 |

| 6-7 | 50-65 | 5 | 2 |

| 8 | 80 | 5 | 3 |

| 9 | 100 | 6 | 3 |

Looking for technical details? View full developer changelog for v0.4.0