v0.2.3 Patch Notes
What's new in v0.2.3
New Features
- Dynamic Skill Tree Choices - Configurable number of choices per tier (up to 5)
- New
choicesRequiredfield onSkillTreeNode- how many rewards to pick per tier - Global
defaultChoicesRequiredin config (default: 1) - UI shows "Pick X of Y" when tier has multiple selections
- Tier status shows completion progress (e.g., "1/2" when partially complete)
- Multi-Select Rewards - Players can now pick multiple rewards per tier
- Higher tiers offer more choices with multi-select (Pick 2 of 4)
- Prevents claiming same reward twice
- Tier only marked complete when all required choices made
- Dynamic UI Rendering - Choice buttons rendered dynamically
- New
ChoiceButton.uitemplate appended per choice - Buttons use FlexWeight for automatic sizing
- Supports 2-5 choices per tier
- Removed hardcoded button limits
- Expanded Reward Variety - Updated skill tree defaults
- Tiers 0-1: 2 choices, pick 1
- Tiers 2-3: 3 choices, pick 1
- Tiers 4-5: 4 choices, pick 2
- Tier 6 (Level 50): 5 choices, pick 2 - Elite rewards for all 12 skills
- More diverse reward options per tier
- Tier 6 Elite Rewards (Level 50) - All 12 skills now have elite tier rewards
- Gathering: +20% XP, +15% Double Drops, +20 Health, +15 Stamina, synergy bonuses
- Combat: +10% Damage, +12-15% Crit, +8-10% Lifesteal, +20 Health
- Defense: +12% Defense, +30 Health, -40% Fall Damage, +5% Lifesteal
- Acrobatics: -50% Fall Damage, +20 Health, +8% Defense, +20 Stamina
- Crafting/Building: +20% XP, +20 Health/Stamina, synergy bonuses
Config Schema Update
{
"defaultChoicesRequired": 1,
"skillTrees": {
"MINING": [{
"tier": 4,
"levelRequired": 30,
"choicesRequired": 2,
"choices": [...]
}]
}
}
Upgrade Notes
Run /mmoconfig reloaddefaults to load the new multi-choice tier defaults.
Looking for technical details? View full developer changelog for v0.2.3