v0.2.1 Patch Notes

What's new in v0.2.1

Bugfixes

  • Fixed duplicate component error - Resolved IllegalArgumentException: Entity contains component type crash when multiple XP events fired in the same tick (e.g., breaking multiple blocks rapidly or combat with multiple hits)
  •     Added pending component cache to prevent duplicate addComponent calls before CommandBuffer consumption

Looking for technical details? View full developer changelog for v0.2.1