v0.0.11 Patch Notes
What's new in v0.0.11
New Features
- Combat XP System - Full implementation of combat skills via
CombatDamageEventSystem
- SWORDS - XP for melee damage with longswords, daggers, spears, claws, staves
- AXES - XP for melee damage with axes, clubs, maces, battleaxes
- ARCHERY - XP for ranged damage with bows, crossbows, wands, spellbooks, guns, bombs
- UNARMED - XP for dealing damage without weapons
- DEFENSE - XP for taking damage from any source
- ACROBATICS - XP for surviving fall damage
- Material-Tiered XP Values - Rare weapons give more XP than common ones
- Common (Crude, Copper, Tribal): 5-6 XP
- Uncommon (Iron, Bronze, Scrap): 7-9 XP
- Rare (Cobalt, Adamantite, Thorium): 20-32 XP
- Epic (Mithril, Onyxium): 45-55 XP
- Legendary (Flame, Void, Spectral): 55-70 XP
- New Skills (in SkillType enum, not yet implemented)
- FISHING, TAMING, REPAIR, ALCHEMY, ENCHANTING, COOKING, SMITHING
Looking for technical details? View full developer changelog for v0.0.11